Veit the Outcast's Stats

Stats reflect maximum health.

Veit the Outcast                                              CR 2
Male dwarf psychic 1/ warblade 2
CG Medium humanoid (dwarf)
Init +4; Sense Darkvision 60 ft.; Listen +0, Spot +1
Languages Common, Dwarven, Gnome, Terran, Undercommon

AC 14, touch 10, flat-footed 14 (+4 mithral scale mail); 12/8/12 punishing stance; uncanny dodge
hp 35
Fort +6 (+8 vs. poison), Ref +3, Will +2 (+4 vs. spells and spell-like effects); moment of perfect mind

Spd 20 ft. (4 squares)
Melee mw dwarven waraxe +5 (1d10+2/x3)
Melee mw dwarven axe +5 (1d10 + 1d6+2); punishing stance
Melee mw dwarven axe +5 (1d10 + 2d6+2); punishing stance + sapphire nightmare blade
Ranged heavy crossbow +2 (1d10, 19-20)
Base Atk +2; Grp +4
Special Atk Thog-shagak (1/day - 1d12 electricity; Ref DC 13, half)

Maneuvers and Stances Known (IL 2st);
   Stances - punishing stance (1st)
   Counters – moment of perfect mind (1st); make Con check instead of Will save
   Strikes – sapphire nightmare blade (1st); make Con check vs. AC, resolve attack as flat-footed
               – steel wind (1st); attack two opponents.
               – stone bones (1st); make an attack if you hit you gain DR 5/adamantine for 1 round.
Disciplines – Diamond Mind, Iron Heart, Stone Dragon

Power Points/Day2/2; Psychic Powers Known (ML 1st)
   1st –
offensive precognition, stomp

Abilities Str 15, Dex 11, Con 16, Int 16, Wis 11, Cha 9
SQ battle clarity, dwarf traits, uncanny dodge, weapon aptitude
Feats Psionic Body, Improved Initiative
Skills Autohypnosis +4 (4), Balance +3 (5), Climb +0 (0), Concentration +8 (5), Craft (sculpture, stone) +7 (5), Diplomacy +1 (2), Intimidate +4 (5), Jump +0 (5), Knowledge (psionics) +7 (4), Martial Lore +9 (5), Psicraft +7 (4), Spot +1 (1cc), Swim +0 (2), Tumble +4 (5)
Weapon Groups Basic, Axes, Crossbow, Heavy Blades
Craft Points 400
XP 1206

Possessions combat gear plus flint and steel, 3 days of iron rations, backpack, whetstone, meditation crystals, hammer and chisel
Magic Gear kobold waterskin, Thog-shagak (the thunder helm)
Treasure 50 gp, dragon mask, golden pendant

Battle Clarity (Ex) +3 bonus to Reflex saves due to you intelligence.
Weapon Aptitude (Ex) Warblades are considered Ftr-2 for qualifying for feats, you may adjust weapon feats like Weapon Focus (1/day with an hour of practice).

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